I work to develop creative solutions to problems in computer graphics. The goal of my research is to simplify the design process and lower the barrier of entry for 3D modeling and fabrication. I am interested in a variety of topics in computer graphics including geometry processing, digital fabrication, simulations, and mesh parameterization. I am also interested in numerical methods including finite element methods and a priori lexicographic multi-objective optimization (APLMOO 🍎🐮).
ACM Transactions on Graphics (SIGGRAPH 2018)
Summary: We introduce the first fully automatic pipeline for converting arbitrary 3D models into knit structures that can be animated with yarn-level simulation and fabricated via 3D printing.
ACM Transactions on Graphics (SIGGRAPH Asia 2017)
Summary: We present seam-aware mesh processing techniques that eliminate seam artifacts in textures and decimate a mesh, including its seams, while preserving its parameterization and seam-free appearance. This allows the artifact-free display of surface signals (color, normals, positions, displacements, skin weights) with the standard GPU rendering pipeline.