The main focus of my research is in 3D modeling and texture mapping. I work to develop creative solutions to problems in computer graphics. The goal of my research is to simplify the design process and lower the barrier of entry for 3D modeling and animation.
More broadly, I am interested in a variety of topics in computer graphics and artificial intelligence. Topics include mesh parameterization, geometry processing, digital fabrication, physically based cloth and hair simulations, and artificial intelligence for game playing agents.
ACM Transactions on Graphics (SIGGRAPH 2018)
Summary: We introduce the first fully automatic pipeline for converting arbitrary 3D models into knit structures that can be animated with yarn-level simulation and fabricated via 3D printing.
ACM Transactions on Graphics (SIGGRAPH Asia 2017)
Summary: We present seam-aware mesh processing techniques that eliminate seam artifacts in textures and decimate a mesh, including its seams, while preserving its parameterization and seam-free appearance. This allows the artifact-free display of surface signals (color, normals, positions, displacements, skin weights) with the standard GPU rendering pipeline.